Maderth: Olympic Escapades

Snakes! Why Did it Have to be Snakes?

The next morning, the party met Watto at Antipatria’s town gate, and they headed South. The cropland on the outskirts of town, eventually became grassland, then forest. In a forest clearing, they made camp. A meager meal of beans and jerky was provided by Watto. Pontoons were added to the side of the wagon to enable the horses to pull the wagon through the murk and muck of the swamp to come. Watto making the trip many times before was able to keep the wagon more or less on dry land moving at quarter speed. Often, the wheels would mire down in the muck and the party would have to push/pull it free. (Except Montoya, who remained “On Lookout” with Watto on the cart) Matriatech from his position in front and to the left was the first to perceive movement in the high grass to his left The Caravan stopped and he moved to investigate as he drew closer he discovered a “Nest” of 4 GIANT POISONOUS COTTONMOUTH SNAKES. He rushed into melee with his Great Two Handed Sword. CHOP! A Snake head flew through the air. Klubb rushed in to support the Paladin in Melee while the rest of the party launched missile attacks. The serpents were unable to get through Mat’s chain mail, and he was able to send another head flying. Klubb was unable to strike the serpents with his hammer, and was unfortunately bitten on the shoulder by a strike. Fortunately, thanks to his Dwarven heritage the poisonous venom effected him about as much as an average tankard of Dwarven Ale. The other 2 snakes fell from the barrage of missile attacks. After combat, Klubb thought to look around the snakes nesting area and found a half decomposed, rotting human corpse with 15sp held together in what was left of the poor victims belt pouch. Side Note: As DM was describing the corpse the big, brave, dark assassin with no name let out a girly Eeeeuuwww!. LOL :)

COMBAT ENCOUNTER REWARDS: 30XP for Mat, 30XP for Klubb, 25XP for everyone else. The 15sp Klubb found. 1 Inspiration for Klubb for giving the snakes another target and not leaving the Paladin out on an island on his own.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.